Sunday, May 31, 2009

Creative Thinking Techniques

Visual Thinking Activities:
1. Perceptual Exercises and Visual Demonstrations
Figure Ground, Hidden Figures, Playful perception
2. Imagery, Guided Visualization, Fantasizing, Daydreaming
Finding muse, insights, overcoming emotional blocks, mental image
3. Metaphoric Thinking, Similes, and Forced Associations
Life like a ____ ? School like a _____ ?
4. Synectics and Analogical Thinking
Figural, Direct, Personal, Fantasy, Compressed Conflict/Oxymorons
5. Breaking Set and Finding New Patterns
Break out of functional fixity, Make familiar strange

Idea Listing Activities:
6. Attribute Listing (problem or product is divided into key attributes addressed separately)
(also referred to as Checkerboarding and Jot Charting)
Modifying list main attributes of a problem object and think of ways to improve.
Transferring borrowing attributes or ideas from another place; analogical thinking.
7. Morphological Synthesis (combine two attributes in the form of a grid)
8. The Second Best Answer, > 1 Right Answer, What else, Elaboration/Explication
9. Idea Spurring Checklists and Cards; e.g., Osborn's SCAMPER method:
substitute, combine, adapt, modify/max min, put to other uses, elim, rev/rearrange
10. Just Suppose/What If?/Rearrange Facts/Reorganize Information

Writing Activities:
11. Semantic Webbing/Chaining/Mapping
12. Free Writing/Wet Ink
13. Reflection Writing: Diaries, Personal Journals
14. Creative Writing
Newsletters, Cartoons, Quips, Riddles, Jokes, Humor, Stories, Books, Twisted Fairy
Tales, Object Talking, Telling Lies, Third Eye, Object Obituaries, Telling Tall Tales
15. Sentence Stems/Story Starters/Openers/Warm up (e.g., Another reason is, In contrast to)

Group Interaction Activities:
16. Simulations/Role Plays/Sociodramas/Mock Trials/Show & Tell
17. Creative Dramatics/Improvisation/Pantomime
Movement, imagine, hear, touch, smell, tastes...
Hold up roof, biggest thing, stretching, mirrors, toe tips, people machines, puppets
18. Fish Bowl
19. Six Hats (an example of Lateral Thinking)
20. Nominal Group Process, Brainstorming, Reverse Brainstorming
More ideas/wilder the better, hitchhiking encouraged, no eval, combo to improve

Process Product Oriented Activities:
21. Problem Finding and Defining
22. Future Problem Solving, Odyssey of the Mind, and Science Olympiad
Multistep probs, unknowns, decisions, teams, communicate, self directed, ambiguity
23. Creativity by Design/Problem Based Learning/Make a Creative Product/Inventing
Use design q's, possib/ideas b/4 commitments/details, explore models, think on paper
Good results, easy to use, safe, durable, attractive, comfortable, reasonable cost
24. Creative Problem Solving, Guided Design, AUTA, Incubation Model,
25. Model Building

No comments:

Post a Comment